DH.

GOAP - Survival

Diego Herrera Mendoza

GOAP in a Survival Camp

Description

Project in Unity that uses GOAP to simulate an apocalyptic camp with zombies.

Adventurer:

Searches for resources (bullets and bandages). If infected, goes to treatment. Explore: Goes to a distant area from the camp to gather resources. Return to camp: After gathering resources, returns to the camp to drop off collected items. Go to the healing area: If the adventurer knows they are infected, they go to the doctor’s area for treatment. Wait to be treated: The doctor works slowly, so the adventurer must wait for treatment. After treatment, they can resume work.

Doctor:

Treats infected if bandages are available. Can hold up to one bandage at a time. Collect bandages: To treat someone, the doctor needs to have bandages in their inventory. Treat patient: Goes to the first patient in line and removes their infection status.

Police Officer:

Defends the gate with bullets. Can hold up to 10 bullets at a time. If it breaks, prioritizes their own survival. Defend themselves: The police officer prioritizes their own safety once the gate is broken and zombies are near. Defend the camp: If no zombies are nearby or the gate is intact, the officer shoots zombies from the defense area to protect the gate. Collect ammunition: The officer must have ammunition to perform other actions. They gather it from the camp's supply box. Go to the camp's defense area: Moves to the defense area to guard the gate, provided no other officer is already defending.

Zombie:

Tries to break the gate and attack humans. Break the gate: The zombie moves to the gate and damages it until it breaks. Kill humans: Once the gate is destroyed, the zombie seeks the nearest human to convert them.

Contact

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